1. Project Build Failing
Understanding the Issue
Attempting to build a Stride project results in errors, preventing execution.
Root Causes
- Missing or incorrect .NET SDK version.
- Corrupt or improperly linked Stride assemblies.
- Incorrect target platform settings.
Fix
Ensure the correct .NET SDK version is installed:
dotnet --version
Reinstall Stride dependencies:
dotnet nuget locals all --clear stride clean
Verify project target platform settings:
Project → Properties → Target Framework → Select .NET 6.0 or compatible
2. Rendering Issues and Graphical Glitches
Understanding the Issue
Graphics do not render correctly, or there are texture and shader-related glitches.
Root Causes
- Outdated GPU drivers causing compatibility issues.
- Incorrect shader compilation.
- Incorrect material or lighting configurations.
Fix
Update GPU drivers and ensure hardware compatibility:
Device Manager → Display Adapters → Update Driver
Check for shader compilation errors in the log:
Stride.Editor.exe --verbose
Adjust material settings to ensure proper rendering:
Material Editor → Shader Parameters → Adjust Albedo and Roughness
3. Physics Behaving Incorrectly
Understanding the Issue
Rigidbodies do not behave as expected, collisions fail, or physics interactions are unstable.
Root Causes
- Improper Rigidbody settings.
- Colliders not configured correctly.
- Incorrect physics engine settings.
Fix
Ensure Rigidbody components are properly assigned:
Component → Add → Rigidbody
Verify colliders are properly attached and have correct scaling:
Component → Add → BoxCollider / SphereCollider
Adjust physics time step for stability:
Game Settings → Physics → Increase Fixed Timestep
4. Asset Pipeline Errors
Understanding the Issue
Imported assets such as textures, models, or animations do not appear or cause crashes.
Root Causes
- Incorrect file format or incompatible assets.
- Corrupted asset metadata.
- Improper import settings.
Fix
Check supported file formats:
FBX, PNG, WAV, and DDS are recommended.
Rebuild the asset database:
Stride.Editor.exe --rebuild-assets
Adjust import settings:
Stride Editor → Asset Properties → Verify Scale and Orientation
5. Integration Issues with External Tools
Understanding the Issue
Stride does not work well with external tools such as Visual Studio, Blender, or external physics engines.
Root Causes
- Incorrect environment variables.
- Version mismatches between tools.
- Missing dependencies in project settings.
Fix
Ensure correct paths are set for external tools:
SET STRIDE_SDK_PATH="C:\Program Files\Stride"
Update external tool versions to match Stride’s requirements:
Help → About → Check Version Compatibility
Enable debugging logs to track integration issues:
Stride.Editor.exe --debug
Conclusion
Stride (Xenko) is a powerful game engine, but troubleshooting build failures, rendering glitches, physics issues, asset import errors, and external tool integration challenges is key to a smooth development experience. By optimizing project configurations, ensuring proper asset pipelines, and keeping dependencies updated, developers can fully utilize Stride’s capabilities.
FAQs
1. Why is my Stride project not building?
Ensure the correct .NET SDK is installed, clear NuGet cache, and verify project settings.
2. How can I fix rendering issues in Stride?
Update GPU drivers, check shader logs, and adjust material properties.
3. Why are my physics interactions unstable?
Verify Rigidbody settings, ensure proper collider scaling, and adjust physics timestep.
4. How do I fix asset import errors?
Rebuild asset database, check file formats, and review import settings in the Stride Editor.
5. How do I integrate Stride with external tools?
Set correct environment variables, ensure version compatibility, and enable debug logs.