1. Project Build Failing

Understanding the Issue

Attempting to build a Stride project results in errors, preventing execution.

Root Causes

  • Missing or incorrect .NET SDK version.
  • Corrupt or improperly linked Stride assemblies.
  • Incorrect target platform settings.

Fix

Ensure the correct .NET SDK version is installed:

dotnet --version

Reinstall Stride dependencies:

dotnet nuget locals all --clear
stride clean

Verify project target platform settings:

Project → Properties → Target Framework → Select .NET 6.0 or compatible

2. Rendering Issues and Graphical Glitches

Understanding the Issue

Graphics do not render correctly, or there are texture and shader-related glitches.

Root Causes

  • Outdated GPU drivers causing compatibility issues.
  • Incorrect shader compilation.
  • Incorrect material or lighting configurations.

Fix

Update GPU drivers and ensure hardware compatibility:

Device Manager → Display Adapters → Update Driver

Check for shader compilation errors in the log:

Stride.Editor.exe --verbose

Adjust material settings to ensure proper rendering:

Material Editor → Shader Parameters → Adjust Albedo and Roughness

3. Physics Behaving Incorrectly

Understanding the Issue

Rigidbodies do not behave as expected, collisions fail, or physics interactions are unstable.

Root Causes

  • Improper Rigidbody settings.
  • Colliders not configured correctly.
  • Incorrect physics engine settings.

Fix

Ensure Rigidbody components are properly assigned:

Component → Add → Rigidbody

Verify colliders are properly attached and have correct scaling:

Component → Add → BoxCollider / SphereCollider

Adjust physics time step for stability:

Game Settings → Physics → Increase Fixed Timestep

4. Asset Pipeline Errors

Understanding the Issue

Imported assets such as textures, models, or animations do not appear or cause crashes.

Root Causes

  • Incorrect file format or incompatible assets.
  • Corrupted asset metadata.
  • Improper import settings.

Fix

Check supported file formats:

FBX, PNG, WAV, and DDS are recommended.

Rebuild the asset database:

Stride.Editor.exe --rebuild-assets

Adjust import settings:

Stride Editor → Asset Properties → Verify Scale and Orientation

5. Integration Issues with External Tools

Understanding the Issue

Stride does not work well with external tools such as Visual Studio, Blender, or external physics engines.

Root Causes

  • Incorrect environment variables.
  • Version mismatches between tools.
  • Missing dependencies in project settings.

Fix

Ensure correct paths are set for external tools:

SET STRIDE_SDK_PATH="C:\Program Files\Stride"

Update external tool versions to match Stride’s requirements:

Help → About → Check Version Compatibility

Enable debugging logs to track integration issues:

Stride.Editor.exe --debug

Conclusion

Stride (Xenko) is a powerful game engine, but troubleshooting build failures, rendering glitches, physics issues, asset import errors, and external tool integration challenges is key to a smooth development experience. By optimizing project configurations, ensuring proper asset pipelines, and keeping dependencies updated, developers can fully utilize Stride’s capabilities.

FAQs

1. Why is my Stride project not building?

Ensure the correct .NET SDK is installed, clear NuGet cache, and verify project settings.

2. How can I fix rendering issues in Stride?

Update GPU drivers, check shader logs, and adjust material properties.

3. Why are my physics interactions unstable?

Verify Rigidbody settings, ensure proper collider scaling, and adjust physics timestep.

4. How do I fix asset import errors?

Rebuild asset database, check file formats, and review import settings in the Stride Editor.

5. How do I integrate Stride with external tools?

Set correct environment variables, ensure version compatibility, and enable debug logs.